Gives me such a nostalgic feel for the good old arcade style games, With you just running around, bouncing off walls and turning enemy's into large bloody stains all over the furniture. Its almost a shame there isnt more to the game.
id love a few bigger levels you could run around in and shoot at anything that moves
Wow, what an entry ! The amount of content is insane for a single person. And on top of that you made a very fun game ! Really appreciated the long experience, what I really loved with your game is effort on level design, and littles adds you give all along to your mechanics, that was sooo much appreciated ! And none of them makes the game too repetitive, too easy or too hard, that's well balanced. Art is sufficient for what it is, it works. Also musics was so involving, all of these created a vibe that reminded a lot of Hotline Miami. I played your two versions, and adds you made on the post-jam version makes the game better and better, always more (very simple pattern boss but it works so well with mechanics and makes it an hard but balanced fight !). You were smart to always add elements that are simple to operate with. In short, a fun and clever entry, BRAVO !
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Gives me such a nostalgic feel for the good old arcade style games, With you just running around, bouncing off walls and turning enemy's into large bloody stains all over the furniture. Its almost a shame there isnt more to the game.
id love a few bigger levels you could run around in and shoot at anything that moves
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cool arcade but think play old version
Wow, what an entry ! The amount of content is insane for a single person. And on top of that you made a very fun game ! Really appreciated the long experience, what I really loved with your game is effort on level design, and littles adds you give all along to your mechanics, that was sooo much appreciated ! And none of them makes the game too repetitive, too easy or too hard, that's well balanced. Art is sufficient for what it is, it works. Also musics was so involving, all of these created a vibe that reminded a lot of Hotline Miami. I played your two versions, and adds you made on the post-jam version makes the game better and better, always more (very simple pattern boss but it works so well with mechanics and makes it an hard but balanced fight !). You were smart to always add elements that are simple to operate with. In short, a fun and clever entry, BRAVO !
best game ive played all jam and i bet it will stay that way for awhile